Jul 10, 2007, 08:27 PM // 20:27
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#2
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Desert Nomad
Join Date: Jan 2007
Location: USA
Guild: Jenova's Apocolyptic Remains [JAR]
Profession: D/
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ANY party member? Like, including the jerks so far afield that they're greyed out?
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Jul 10, 2007, 08:32 PM // 20:32
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#3
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Forge Runner
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that's the point, unless if you don't like it.
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Jul 10, 2007, 08:32 PM // 20:32
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#4
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Desert Nomad
Join Date: Jul 2006
Location: in sardelac getting yelled at.
Guild: Angels of Strife[Aoc]
Profession: E/
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heh this would be good in pve to heal stupid leeroy bitches.
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Jul 10, 2007, 10:09 PM // 22:09
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#5
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Forge Runner
Join Date: Nov 2005
Location: Among dead bodies.
Guild: The Republic of Sky Pirates
Profession: E/
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NOT pvp legal... please.
Unless "any" means "radar range" that is
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Jul 10, 2007, 10:27 PM // 22:27
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#6
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Jungle Guide
Join Date: Apr 2006
Guild: Battery Powered Best Friends [Vibe]
Profession: Me/
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Would be a cool skill. Too bad ArenaNet would never implement this - this isn't Magic: the Gathering, this is Guild Wars; the R&D for Guild Wars don't think out of the box like this, whereas in Magic, things breaking rules happen all the time and stimulate the gameplay (Mindslaver, anyone?).
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Jul 10, 2007, 10:30 PM // 22:30
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#7
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Forge Runner
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I've never played Magic, so I have no freakin idea....
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Jul 10, 2007, 11:02 PM // 23:02
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#8
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Desert Nomad
Join Date: Jul 2006
Location: in sardelac getting yelled at.
Guild: Angels of Strife[Aoc]
Profession: E/
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i play magic and yea i agree magic r&d is kinda insane but its a card game not a video game so really its very different, oh and lutz mindslaver + academy ruins + tefiri = GG
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Jul 10, 2007, 11:28 PM // 23:28
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#9
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Desert Nomad
Join Date: Jan 2007
Location: USA
Guild: Jenova's Apocolyptic Remains [JAR]
Profession: D/
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Quote:
Originally Posted by tenshi_strife
heh this would be good in pve to heal stupid leeroy bitches.
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Now I just need someone to explain to me why I'd EVER heal a Leeroy. :P This is why I rarely play as a Monk.
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Jul 11, 2007, 12:05 AM // 00:05
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#10
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Lion's Arch Merchant
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Extending Light
10 energy
1 second casting
45 second recharge time
Enchantment Spell. For 10...28 seconds, your healing magic spells can reach any party member, but heal for 50% less. (Divine Favor).
Interesting idea - needs a little work though. Change it to double the range of all non-touch, targeting, healing magic spells perhaps. And duration seems a bit long.
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